King of App

App Design: 6 Tips You Should Always Apply

For an application to be successful, it is not enough to just provide a utility. However interesting it may be, Providing a creative design in your mobile app and catching their eyes is what will make your users true enthusiasts of your productHowever, trends in mobile app design are constantly changing and it is necessary to be constantly up to date. Knowing which tools to use to generate app designs and which aesthetic elements can be applied to your product can be difficult, so we wanted to give you some tips that will help you design an app in a simpler and more attractive way.

Tips for app design

Use prototyping tools

The UX or User Experience based design process can be key to the success of an application. A prototyping tool will allow you to: create and test a version of your application consisting of the aesthetic and functional elements Without even getting into the more technical part of development. Given the high cost of programming an application, it becomes necessary to test functionality and aesthetics. Its importance is such that over the last few years we have seen an enormous increase in the number of tools that allow the creation of prototypes and interactive designs. Designers and developers are starting to use more prototyping tools, which allows them to create more prototypes. helps to get an early look at how your UI will look and feelThere are dozens of prototyping and wireframing tools. We recommend InVision, Axure or Marvel as three of the most complete prototyping tools.

Choose the most suitable font

Choosing the right typography has always been important. In a simple app design, it must meet certain standards that allow the text to be displayed in a user-friendly manner. In a more demanding design, smart use of typography will not only improve the user experience, but will also It can become an element that defines your brand.. Keep in mind that, although smartphone screens have increased in size a lot in recent years (not to mention the days when four inches seemed gigantic), we still use phones that fit in our pockets, far from being comparable to your computer monitor. A mobile application can concentrate a large number of interactive elements on the screen, trying to minimize the amount of content it shows the user at any one time. Concentrating a lot of text or choosing a large size can cause saturation.. For this reason, it is advisable to choose a font that is easily legible despite being small in size. Avoid serif fonts or excessive bold unless you want to highlight a specific element. This will make the texts look sharper and more pleasant.

Play with the use of blurred or shaded backgrounds

Using shaded or blurred backgrounds has become a very useful and recurring technique to highlight elements on the screen. If you want to highlight an element such as a notification card or a button that screams “press me”, you can try shading or blurring all the elements around it. This effect will add depth of field to your app and invite the user to focus on the highlighted element.This is a very subtle action, as the user is already used to seeing this type of effect on other devices and graphic elements. It is very useful as it will help you guide the user and enhance the appeal of your app by providing contrast, effectiveness and dynamism.

More movement. Give more life to your app

More powerful devices allow for more vivid animations. Greater freedom when creating applications, which influences both the aesthetics and functionality of the application. Gone are the days of static content or screens that only allowed us to scroll up and down. Implement animations that surprise or make your app more interactive. Your menus can be displayed in a variety of ways. Screens that change color as the user scrolls through them. Sliders, dropdowns, videos, and moving images will change the way apps are made. Moving images on a page instantly capture the user’s attention and help you convey your message more efficiently. Videos will bring a more dynamic user experience and successful delivery of content. They are already attracting attention in marketing, where more and more social media platforms are showing short videos and live streaming.

Design adapted to phones with large screens

Larger screen sizes on smartphones that reduce their size at the expense of removing bezels are trending. In a market with larger screen sizes, mobile UX is evolving to meet new needs while setting new standards for designers. Designing for larger screens requires adjusting the size of buttons, using a larger space with typography and structuring information accordingly.It is good for app design to grow larger and larger screens.? From a purely aesthetic point of view, an increase in screens (along with the inevitable increase in resolutions, which rarely go below 1080p) allows for more elements to be introduced and organised on the screen. From a functional point of view, it is important to take into account the way in which users hold their phones. Until the launch of the iPhone 6, Apple boasted that its smartphones were fully accessible with the thumb of one hand. This is now unthinkable, so we must consider bringing the most important navigation elements closer to the user's thumbs. As many brands are already doing with their applications, consider placing the main menus on the lower plane of the screen.

Incorporates useful and intuitive gestures

As mobile users began to change the way they interact with touchscreen devices differently than they do with desktop systems, Designers and developers have had to adapt the way they design interfaces. Pinch-to-zoom was a novel feature when the first iPhone was released in 2007, and today it is the most common and intuitive way to zoom in and out of content within an app. Swiping, which is dragging an item sideways to see the object next to it, is just as natural as pinching, especially if you only have one hand free. If you use this technique, make sure the user is aware that there is something next to the item they are viewing. Place an arrow that invites them to swipe, or introduce a small section of the adjacent object so the user is aware that swiping will reveal the rest. All of the actions that the user will use to move around the app are gestures that should be defined when designing the user interface for any screen. The most common ones are: tap, double tap, drag, swipe, pinch, grab and drag, tap and drag. Follow all of these tips before and during the design process of your app. Consider the the way your items are organized and makes them easy to use. Making use of an attractive and easy-to-use interface will help you get more out of that great app idea you've had.

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